Pet Adoption Website
Finding your BFF
We aim to provide potential pet owners the ability to search for and view pets that are available for adoption. They will then be matched with a pet that suits their lifestyle.
To supply the need for anyone to search and/or view pets that suit their lifestyle through the website which will enable a perfect match for both the pet and the owner.
Initial Research uncovered 4 pain points for users when searching for pets in their area. Providing solutions to these would be the basis for our design.
Time frames to see the pets at the locations was difficult for people with a busy schedule.
Users with disabilities were not able to view pets that would suit their lifestyle, or be able to adapt.
People wanting to adopt a pet found it difficult to gain information about certain breeds etc.
Users were not able to spend any significant amount of time with the pet they chose, so they were not able to see the animals personality.
With the above comments fresh in our minds we have created a persona that combines those users and their views.
Simplicity through navigation of the website was top priority. We wanted any and all users to have access to the sites resources.
All pages of the main user flow have been quickly sketched and laid out to get our creativity in 2nd gear.
It is important for the users to know all the details about adopting a pet up front including the cost.
Gestalt Principle - Proximity
We wanted to group pets nearby into their own category and space on the page so users can easily see which ones were available closest to their home.
The users should feel confident when using the process we have designed on the website.
Clicking on the heart will add that pet to your list.
Users can filter through the available pets according to breed, age, size etc
Details of the pet will be listed in each card.
Main user flow in a low-fi prototype that will be utilized in our usability study.
- Time on task
- Use of navigation vs. search
- Drop off rates
- Conversion rate
- System usability scale
- 5 participants
- Two males, two females, and one nonbinary individual, between the ages of 20 and 75. One participant is a person with a mobility impairment.
- The study is accessible for use with a screen reader and a switch device.
Usability studies were conducted on both the low-fi and hi-fi prototype.
Meeting the Pets
With usability studies completed we started to refine our designs, iterate, and create the mockups.
Meeting the Pets
A hi-fi prototype was created with the findings from the first study incorporated
Website is responsive and accessible on all devices
The Path Forward
Sign up forms, newsletters, and email subscriptions will be incorportated in the next iteration.
Bring 'em Home
A more efficient way for users to make arrangements to meet the pets through a possible “bring em home” program.
Programs for foster homes, and funding for care services will be evaluated.